Preset
1 — Modified 6th degree
2 — z⁶ − 1 (6th roots of unity)
3 — Custom mix A
4 — Custom mix B
5 — z³ − 1 (cube roots)
6 — z⁵ − 1 (pentagons)
7 — z⁸ − 1 (octagonal)
8 — z⁴ − z + 1
9 — z⁵ + z³ − 1
10 — z⁷ + z² − 1
11 — z⁴ + 1 (rotated square)
12 — z¹² − 1 (dodecagonal)
13 — z⁴ − z² (degenerate)
14 — z⁵ − 3z³ + 3z (clustered)
15 — z⁶ + z³ − 1
16 — z⁴ + iz² − 1 (complex coeff)
17 — (z³−1)(z²+1)
18 — z⁷ − z (7 basins)
19 — z⁵ − z² + z − 1
20 — Chebyshev T₅
21 — Legendre P₄
22 — z¹⁰ − 1 (decagonal)
Iterations
80
Palette
HSL Smooth
Bone
Inferno
Cool-Warm
Neon
Twilight
Ocean
Magma
Viridis
Electric
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P(z) coefficients (constant first, comma-sep)
Roots (re,im pairs: r0re,r0im, r1re,r1im, ...)
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Step constant
1.00 + 0.00i
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